Rarity Multipliers

Apex Points are rarity-weighted. Every trophy you earn is weighted by how rare the game's platinum is.

How It Works

Each game is assigned a rarity tier based on its platinum completion rate.

Lower completion rate = higher multiplier.

That multiplier applies to every trophy earned in that game — not just the platinum.

A bronze from a 2% platinum game is worth more than a platinum from a 70% game.

Apex rewards commitment across the entire title.

20
Bronze
50
Silver
100
Gold
500
Platinum

Multiplier Tiers

TierRarityMultiBronzeSilverGoldPlat
E70%+0x0000
D50-70%0x0000
C30-50%2x401002001,000
B20-30%3x601503001,500
A10-20%5x1002505002,500
S5-10%10x2005001,0005,000
S+2-5%20x4001,0002,00010,000
S++<2%50x1,0002,5005,00025,000

Games completed by a majority of players do not contribute to your Apex score. There is no shovelware filter.

A Note on Rarity

Multipliers are based on platinum rarity, not a subjective rating.

Rarity isn't a perfect measure of difficulty. A game could be rare because it's hard, or because it's obscure, or because its servers shut down. But rarity is the most objective data available. If only 2% of players finished a game, there's usually a reason.

Rarity isn't perfect, but it's the most objective benchmark available.

Rarity Refresh

Rarity data updates on a scheduled cadence. When a refresh lands, scores may shift as completion rates change across the platform.