Rarity Multipliers
Apex Points are rarity-weighted. Every trophy you earn is weighted by how rare the game's platinum is.
How It Works
Each game is assigned a rarity tier based on its platinum completion rate.
Lower completion rate = higher multiplier.
That multiplier applies to every trophy earned in that game — not just the platinum.
A bronze from a 2% platinum game is worth more than a platinum from a 70% game.
Apex rewards commitment across the entire title.
Multiplier Tiers
| Tier | Rarity | Multi | Bronze | Silver | Gold | Plat |
|---|---|---|---|---|---|---|
| E | 70%+ | 0x | 0 | 0 | 0 | 0 |
| D | 50-70% | 0x | 0 | 0 | 0 | 0 |
| C | 30-50% | 2x | 40 | 100 | 200 | 1,000 |
| B | 20-30% | 3x | 60 | 150 | 300 | 1,500 |
| A | 10-20% | 5x | 100 | 250 | 500 | 2,500 |
| S | 5-10% | 10x | 200 | 500 | 1,000 | 5,000 |
| S+ | 2-5% | 20x | 400 | 1,000 | 2,000 | 10,000 |
| S++ | <2% | 50x | 1,000 | 2,500 | 5,000 | 25,000 |
Games completed by a majority of players do not contribute to your Apex score. There is no shovelware filter.
A Note on Rarity
Multipliers are based on platinum rarity, not a subjective rating.
Rarity isn't a perfect measure of difficulty. A game could be rare because it's hard, or because it's obscure, or because its servers shut down. But rarity is the most objective data available. If only 2% of players finished a game, there's usually a reason.
Rarity isn't perfect, but it's the most objective benchmark available.
Rarity Refresh
Rarity data updates on a scheduled cadence. When a refresh lands, scores may shift as completion rates change across the platform.